![]() Keep in mind this is a general list that keeps you training skills all under level five. See UniWiki Core Skills for an expanded list. Warp Drive Operation 3 - 10% reduction to capacitor needed to warp per level.Įvasive Maneuvering 3 - 5% bonus to ship agility per level.Īfterburner 3 - 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level. Target Management 3 - Increases maximum number of targets by 1 per level. Spaceship Command 4 - 2% improved ship agility for all ships per skill level. Repair Systems 4 - And no higher as it burns cap faster at 5 Science 4 - Allows use of tractor beams among other things. Shield Management 4 - 5% bonus to shield capacity per skill level. Hull Upgrades 4 - 5% bonus to armor hit points per skill level. ![]() Mechanics 4 - 5% bonus to structure hit points per skill level. Used for fitting ships.Ĭapacitor Management 4 - 5% bonus to capacitor capacity per skill level. Power Grid Management 4 - 5% bonus to ship's powergrid output per skill level. Navigation 4 - 5% bonus to sub-warp ship velocity per skill level.ĬPU Management 4 - 5% bonus to ship CPU output per skill level. Let's get straight to the skill list and I will explain specifics after. This way you don't get pigeon holed into any specific role you don't understand. ![]() The same general idea of having a skill plan that provides you with the widest scope possible in training. ![]() As opposed to my older guide that was written for 14 day trial accounts. Now that Eve Online is free to play. I thought it would be prudent to put together a basic starting skill plan for 30 days. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |